Niax (part 2)

As you can see lifestealer retained two of his abilities from the original: Feast and Rage. Rage was a big part and main staple in the original blueprint. Both abilities were reconstructed to function differently but behind the scenes—in concept— they remained the same.
Let’s look at Feast first. Feast, an ability that was reconstructed to having the addition of being determined by the enemy’s life pool—originally, was a normal lifesteal. Now, he was useful against heroes with large health pools. An anti-tank is a role no hero at that time had aside from maybe Axe. This gave lifestealer a niche of his own.
The rest of the skeleton of the ability stayed the same. Mainly, a passive lifesteal and, an ability that allowed the hero to sustain in lane, as long as Niax wasn’t stunned, it took an ability that defined him and improved upon it. Additionally, it remained as an ability the player should think about maxing as soon as possible.
The next ability: Rage changed in function but remained the same in concept. Rage was an ability that allowed the player to be immune to spells and take down an enemy as fast as possible, through bonus damage. In certain matches it allowed for the hero to take down a team full of heroes. In other matches he was left lingering on the side until rage was off cooldown. It held a large mana cost, and in certain situations, it was just out right overpowered.
With the remake, Rage became a normal skill: the duration was shortened from twenty – thirty seconds to less than ten. Also, the mana cost was tamed to a reasonable amount. Lastly, increased damage was removed from the ability and, it was replaced by increased attackspeed. This made it so that— in concept—the hero was as if he was in a maddening rage. It also fit the theme better. Meaning like someone with anger problems, lifestealer was, now, fitted with frequent fits of rage that was used to burst down a target, instead of having rage that lasted a long time and who was used for taking down a team. This spammable regular ability, was the perfect reconstruction of the long ultimate he originally contained. Another thing to keep in mind is that Rage was learned at levels ten and eleven. With the new addition to his concept, it competed with other abilities such as Feast, and this way the player built the skills on the hero was dependant on the situation instead of which ability was best. Even though, slight reminiscence of this old way of skill haunted the new skillset. This new function of dependence on the situation was a better strategy for the remade hero.
No more could a lifestealer sit passively, he now needed to take objectives based on the situation.

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